NFSU2

Mods

Xtended Input controller setup

The 2004 launcher sees DirectInput devices of that era. Xtended Input, from xan1242/NFSU-XtendedInput, speaks XInput so a current Xbox pad or a Deck's gamepad is recognized. Prompts can switch between PlayStation and Xbox icons.

Setup

Install it after the widescreen fix so there is one dinput8.dll. PCGamingWiki notes the projects were developed to coexist. Edit the INI in the mod folder. There is no vibration setting to find, because the author did not implement it.

What still feels like 2004

The README maps throttle to the right trigger, brake to the left trigger, and steering to the left stick by default. It also documents controller navigation in the menus; the controls are not digital-only. Disable the widescreen fix's own button-icon replacement if you want Xtended Input's automatic icon switching, as the author instructs. Keep keyboard access available while checking your configuration.

Continue with Steam Deck controls, Mod order.

Original illustration of a night garage with a spare wheel
Original illustration for this guide. Not an EA screenshot.
Original illustration of a chrome wheel and lime bodywork
Original illustration for this guide. Not an EA screenshot.

Questions people ask

Which repository?

xan1242/NFSU-XtendedInput. The author has said the project is due to be merged and rewritten, so check the README date.

Does the pad rumble?

The project documentation says vibration is not supported. Button icons for PlayStation and Xbox are.

Can I rebind in the game menu?

Rebinding is done in the mod INI, not in the 2004 menu.

Sources checked 2026-10-23

Checked on 2026-10-23. Prices, player counts, and store listings are snapshots from that date.